Mar 22, 2007, 10:21 PM // 22:21
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#1381
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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I'm really amazed about the reactions. Now, use your imagination and suppose... JUST SUPPOSE:
This is about Diablo II LOD. Now there is this announcement that in autumn a new expansion will be released AND that Diablo III will be out in 2009... What would be the reaction of the diablo community??
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Mar 22, 2007, 10:25 PM // 22:25
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#1382
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Academy Page
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Quote:
Originally Posted by Pandora's box
I'm really amazed about the reactions. Now, use your imagination and suppose... JUST SUPPOSE:
This is about Diablo II LOD. Now there is this announcement that in autumn a new expansion will be released AND that Diablo III will be out in 2009... What would be the reaction of the diablo community??
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That's not even conceivable since Blizzard rotates on sequels and have frozen this progress since making the cash cow of WoW. The next blizzard franchise to receive a sequel is Starcraft. (unless I'm mistaken)
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Mar 22, 2007, 10:30 PM // 22:30
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#1383
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Desert Nomad
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Another thought about probably why ANET decided to make an expansion and then an all new game. It is to hard to balance three games, let alone four, for pvp play. Having all the new skills with every new chapter made it harder and harder to foresee what will be abused and how. Also, all the nerfs to paragons made it hard for paragons to be appreciated in pve but because they were so strong with several of them in a group in pvp that it had to be done. Surprised nothing has been done, or as big a change if it has, to Searing Flames eles as they do a lot of damage with several of them in a group spiking.
EDIT: If anyone from ANET has even bothered to read ~1400, does this mean that skill hunter will finally be maxable?
Last edited by wetsparks; Mar 22, 2007 at 10:34 PM // 22:34..
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Mar 22, 2007, 10:34 PM // 22:34
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#1384
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Wilds Pathfinder
Join Date: Jul 2006
Profession: E/
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When EXACTLY is GW:EN coming out? don't give me q3, cuz that could be like...July to October.
Also without Monthly Fees does that mean we get stripped of all the 24/7 support and constant changes...or will we be stuck playing the same game the whole enitre time...
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Mar 22, 2007, 10:36 PM // 22:36
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#1385
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Academy Page
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Quote:
Originally Posted by wetsparks
Another thought about probably why ANET decided to make an expansion and then an all new game. It is to hard to balance three games, let alone four, for pvp play. Having all the new skills with every new chapter made it harder and harder to foresee what will be abused and how
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Yet GW:EN will house around 150 new skills? :O
They probably couldn't think up another continent and new classes, which makes sense since Cantha, Elona and Tyria are huge.
PS EDIT. word filters = lame as sin
Last edited by David Spooky; Mar 22, 2007 at 10:41 PM // 22:41..
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Mar 22, 2007, 10:48 PM // 22:48
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#1386
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Desert Nomad
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Yes 150 new skills isnt that big a deal when Factions had 300 new skills. Even though I dont have the numbers around, I'm sure that Nightfall had more than 300 new skills because they put in skills for two new classes, add skills for assassin and ritualist, along with the new skills for the core classes. 150 new skills for all ten classes is only 15 new per class, so not nearly as bad.
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Mar 22, 2007, 10:49 PM // 22:49
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#1387
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Pre-Searing Cadet
Join Date: Jan 2007
Profession: Me/N
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I also am not a fan of the high/limitless level idea. Now, I have enough faith in Anet to not believe they will keep giving attribute points and health and energy past level 20 or so, because that is against their philosophy. I can, however, see them making it so that you gain power until level 20, and then all you gain is another level, another notch on your belt. That fits perfectly with what Gaile was saying about the idea being to show off seniority. Right now, you can kind of see your own seniority when you look at your skill points (unless you buy crazy tons of skills), but no one else can. I see this as basically wearing your skill points next to your name. Now, I know the idea of this is to reward the "veterans" and to simply be a superficial way to show off having been around for a while, and the "grind" in the traditional sense will not be necessary per se because after level 20 you won't gain any power. However, even a superficial difference can make or break you in PvE as far as getting into a group. How many times have you shouted, "Stupid noob!" at some Mo/E casting meteor shower? You might have kept him out of your group if you knew he was so inexperienced, but hey, he's level 20 so you reall y can't tell. In the new game, I can easily see group leaders in PvE advertising "GLF more for master's, lvl 50 and above only." Sure, a level 50 won't have any more power than a lvl 20, but at least with the 50 you know he's played a heck of a lot more than a 20 and has a better chance of knowing what he's doing. Identifying newbies may seem like a good thing, but good luck trying to get into a group if you don't have enough experience. The beauty of the game now is that noobs do get into groups even though they're inexperienced, because people have no quantifiable means to discriminate against them. Therefore, while you may not need to grind to acheive max power, massive leveling will still eventually become necessary to be accepted as a competent player. Wow, that got way longer than I thought it would. Just my two cents...
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Mar 22, 2007, 10:49 PM // 22:49
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#1388
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Caged Mongrel
Join Date: Jul 2006
Location: Cage in a Dungeon
Guild: Flaming Turtles
Profession: N/
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Aww...I don't get to take my old heroes, bent over their gnarled canes, into the next Guild Wars series? Let's see...even though they may have unnaturally long lives (being heroes and all) I'd say 250+ years old is pushing it to be spry and lithe with their weapon of choice. More likely they'll be in little urns/coffins. Don't get me wrong though, it might be funny to see one of my aged characters whacking some termites with his cane...if he could still stand up without the support.
Anyway, enough with that. I'll be curious to see what comes as more information comes forth about GW2. I'm looking forward to GW:EN though it seems GW1 is coming to an end earlier than I expected. I can't say I'm surprised given some of the environment/physics model limitations and I'm happy to look towards the future for advancements. Still many questions to be answered but lots of time to dig for clues. I'll be eagerly awaiting the beta announcements for a chance at seeing before buying though.
Oh, and on a side note...what if they increased the level cap but either 1) made each level worth fewer experience points or 2) made the quest/mission rewards worth more so in essence you still level as quickly as in the GW1 series. Anyway, just food for thought...higher level cap doesn't necessarily means it takes longer (i.e. requires more grind) to get there.
Last edited by WLlama; Mar 22, 2007 at 10:54 PM // 22:54..
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Mar 22, 2007, 10:56 PM // 22:56
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#1389
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Frost Gate Guardian
Join Date: Dec 2005
Location: Kamadan
Guild: [Evil]
Profession: Mo/E
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Quote:
Originally Posted by David Spooky
You know how the saying goes - "I can get a good look at a T-bone by sticking my head up a bull's ass, but I'd rather take a butcher's word for it."
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What I meant was...you dont know what its gonna be about till its out. We know nothing, except Anet, and they are probably still writing it out.
I just think people are feeding off the negative opinions here and not giving it a chance before it is even written up.
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Mar 22, 2007, 11:14 PM // 23:14
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#1390
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Guardians of the Black Curtain [GBC]
Profession: N/Me
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Wow everyone who's demanding answers in a rude way to the devs and the company should just quit. Seriously you don't deserve a game that people worked on and gave to you for a free play monthly and you all bitch and whine that there isn't enough info on something, or there's no more chapters or it's a clone of WoW. You play it but then when you see something that's weird or odd you get...mad? Seriously mad. So mad that you quit the game even though you maybe didn't get the mag and HAVE NO KNOWLEDGE WHAT SO EVER what's happening by the end of the year and next year. We don't need people who abuse the chance to know about future GW and whine to the devs who made GW possible.
Like others who have said this, wait. Just wait. When I heard about it I was like "Oh okay." I wasn't even excited cause I had to wait and I don't know what's going to happen.
About the "copy of wow" seriously get a grip, WoW is a lvl grinder and all your "skills" actually depends on the armor you have. =P Hell I play both games. If anything go play some other MMOs if your so pissy.
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Mar 22, 2007, 11:14 PM // 23:14
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#1391
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Los Angeles
Guild: SlingBlades
Profession: D/Mo
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Has any one given any thought to the fact that this might be an elaborate April Fools joke.....that would be friggin' awesome....and I would laugh so hard at all the people "going OMGWTGBBQ GuildCraft FTL..I hate you ANET!!!!!"
anyway to stay on topic, Seraph is right and as I said in my first post.....everyone is jumping to conclusions when all we got was a couple of
ideas that are being tossed up against the wall to see what sticks....I still say just wait it out see what develops then complain/whine about or hey god forbid they put out a good game you might even have to praise the game.
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Mar 22, 2007, 11:18 PM // 23:18
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#1392
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Ascalonian Squire
Join Date: Jan 2007
Location: Tokyo
Guild: Xen of Onslaught
Profession: Mo/
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I can't say that I am interested at all in buying GW2. I mean.. The thought of getting to where I am now? All over again?
.. It's just turning into "another MMO." I tried WoW... and Vanguard.. Sure, they could be fun, but I stick with GW because it's not like the MMO's. The low level cap is a key factor in the game's success and I can bet most of you aren't happy with the news about not being able to transfer characters.. Those of you who worked for your FoW sets.. titles.. gold.. For what? Couple years now, some of you. Me, I've only been playing for almost a year. And I couldn't be more upset with this news. =/
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Mar 22, 2007, 11:20 PM // 23:20
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#1393
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Krytan Explorer
Join Date: May 2005
Location: Arizona
Guild: Shadowstorm Mercenaries
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Quote:
Originally Posted by mystwillow
I also am not a fan of the high/limitless level idea. Now, I have enough faith in Anet to not believe they will keep giving attribute points and health and energy past level 20 or so, because that is against their philosophy. I can, however, see them making it so that you gain power until level 20, and then all you gain is another level, another notch on your belt. That fits perfectly with what Gaile was saying about the idea being to show off seniority. Right now, you can kind of see your own seniority when you look at your skill points (unless you buy crazy tons of skills), but no one else can. I see this as basically wearing your skill points next to your name. Now, I know the idea of this is to reward the "veterans" and to simply be a superficial way to show off having been around for a while, and the "grind" in the traditional sense will not be necessary per se because after level 20 you won't gain any power. However, even a superficial difference can make or break you in PvE as far as getting into a group. How many times have you shouted, "Stupid noob!" at some Mo/E casting meteor shower? You might have kept him out of your group if you knew he was so inexperienced, but hey, he's level 20 so you reall y can't tell. In the new game, I can easily see group leaders in PvE advertising "GLF more for master's, lvl 50 and above only." Sure, a level 50 won't have any more power than a lvl 20, but at least with the 50 you know he's played a heck of a lot more than a 20 and has a better chance of knowing what he's doing. Identifying newbies may seem like a good thing, but good luck trying to get into a group if you don't have enough experience. The beauty of the game now is that noobs do get into groups even though they're inexperienced, because people have no quantifiable means to discriminate against them. Therefore, while you may not need to grind to acheive max power, massive leveling will still eventually become necessary to be accepted as a competent player. Wow, that got way longer than I thought it would. Just my two cents...
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I agree with your beginning, but your ending hold little value in my mind. Here's why...
/rank, protector titles, grandmaster-cart, elite skill hunter, gladiator, champion..
Discrimination exists in every game, and always will. There will always be the elite players and the newbs, it's part of what gaming is. I tend to play with hench/heroes, or with guild mates thus making the discrimination obsolete, but, when I am trying to do high end content such as DoA or UW/FoW I look for what I feel is the more difficult titles, mainly The skill hunter track,
1. because they have to have a ton of skill points meaning they have played alot
2. they have somehow managed to get to all those elites, that takes some effort, even if they were with other players
With 100+ skill cap, yes, there will be mad farming to level up, even if the benefits are less than worth while, but at least it does show time/some effort.
The idea of having a 100+ skill cap, I agree doesn't really sit to well with me right now, but I do feel they could go many ways with this. The levels could mean nothing aside from signifying experience, while the actual player development could be skill based. and the fact that it will become some sort of tool for seperating the newbies from the elite is just something you'll have to get over on a personal level. If it wasn't the #'s it would be something else, like titles.
I look forward to hearing more information on GW2 and the path they are forging with the Guild Wars series, and I advise all those who are considering quitting, to try to think outside of the box. Yes it may be diverting from alot of what GW is, but Consider how awesome A-net is, and the level of work they put into their game. Then take another look at GW2 and consider, there is still a long way to go in the development, and while many things are talked about here, nothing is set in stone at this point. GW changed the way many people thought about how mmo's play, I expect GW2 to push those boundries even further.
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Mar 22, 2007, 11:25 PM // 23:25
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#1394
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Academy Page
Join Date: Feb 2007
Profession: D/
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I have to agree with Detis Zan on this one.
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Mar 22, 2007, 11:39 PM // 23:39
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#1395
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<3 Ecto
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If people demanded I be lvl 100 or whatever when it makes no difference between lvl 20 and lvl 100 I would not group with them. I use hench like 90% of the time now so I am sure I will hench alot in GW 2. Hench dont rage, they dont grief, are not noobs and arnt elitest.
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Mar 22, 2007, 11:44 PM // 23:44
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#1396
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Pre-Searing Cadet
Join Date: Nov 2005
Guild: The Heavenly Guild
Profession: E/Me
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I dont care what you say
Most, if not all, of you are saying, don't jump to conclusions, don't make an opinion until you see it, yada, yada, yada.
What I know, which is absolutely 100% fact, right at this very second is this ->
They have agreed to NO longer make campaigns every 6 months as they stated they would do for this world that they have created.
For this reason, and this reason alone, I will NOT be buying, or be supporting at all their GuildWars 2 game.
The major reason I got involved with this fantasy world was because I was promised that every 6 months that I WOULD get NEW content. That there would be NEW stories, and NEW everything. That was attractive to me. That was THE reason I decided to lose myself in GuildWars. And now, that all equates to basically, one big, fat, lie.
I, along with many, many, others, will not be supporting your new endeavor.
18 months from now, you're just going to break the promises you are making right now anyway, just like you have just done with no longer making 6 month campaigns.
Unbelievable.
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Mar 22, 2007, 11:50 PM // 23:50
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#1397
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Honor Warriors
Profession: E/
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actually when guild wars came out they didnt promise anything about expansions, tehy only talked about that a year ago.
and they also never promised they would keep doing it, they just said it was their current business model, and that has changed.
also I hardly see why its a lie. did they ever say they woudl do it forever? and they themselfs have decided they cant keep up quality doing the gmae like this. so would you rather have a game very 6 months that gets crappier and crappier? or woudl you rather them fix it now. cause as it is, tehy keep fragmenting teh comunnity with more people being on diffrent continents.
insted now they are making a more unified vision where expansions effect all of the game, rather then just add new mechanic to one area. and that soudns more appealing. as of now, people have asked if stuff in old campaigns coudl be updated to match the new ones. and as the game sits now, that would be a hard task. so they are making a game that can eveolve better before the original crushes under its own weight.
Last edited by Exoudeous; Mar 22, 2007 at 11:54 PM // 23:54..
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Mar 22, 2007, 11:51 PM // 23:51
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#1398
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Desert Nomad
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I would support it..NOT
*borat voice*
Simply, I'll just play and after i beat the missions ill move on to collecting loot, just to see it drained away like in gw1. Gw2=best idea ArenaNet ever had, but that one thing is just too significant for me to look past.
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Mar 23, 2007, 12:12 AM // 00:12
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#1399
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Forge Runner
Join Date: Oct 2005
Location: GW2G
Guild: Knights Of The Sacred Light [KSL]
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Quote:
Originally Posted by sevosane
Most, if not all, of you are saying, don't jump to conclusions, don't make an opinion until you see it, yada, yada, yada.
What I know, which is absolutely 100% fact, right at this very second is this ->
They have agreed to NO longer make campaigns every 6 months as they stated they would do for this world that they have created.
For this reason, and this reason alone, I will NOT be buying, or be supporting at all their GuildWars 2 game.
The major reason I got involved with this fantasy world was because I was promised that every 6 months that I WOULD get NEW content. That there would be NEW stories, and NEW everything. That was attractive to me. That was THE reason I decided to lose myself in GuildWars. And now, that all equates to basically, one big, fat, lie.
I, along with many, many, others, will not be supporting your new endeavor.
18 months from now, you're just going to break the promises you are making right now anyway, just like you have just done with no longer making 6 month campaigns.
Unbelievable.
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Sorry but after the release of Factions i saw complaint after complaint that Anets six month plan was stupid and rushed (even though it was stated again and again each one had a years development). Oh and read again. Six Month Plan not promise. They stopped this because of the feedback they were getting and the fact it was getting a little repetive. It was even stated at the beginning of this thread:
Quote:
They are abandoning the Campaign format because it required them to reinvent GW completely for every chapter, and it began to feel 'bloated' to them. It's also increased the tutorials and has created a barrier to new players entering the chapters. The Expansion increases the timeframe but allows them to do what they want to with the game, without worrying about new professions, or pre-lvl20 content. This is a new blueprint for a completely new game.
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Mar 23, 2007, 12:16 AM // 00:16
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#1400
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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so no official word on fow armor/weapon transfer, yeah that'll be a big deciding factor for me
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